Showing posts with label Duskwood. Show all posts
Showing posts with label Duskwood. Show all posts

Monday, March 7, 2011

Level 26: Thursday, March 3, 2011

Remaining in Duskwood, you eventually find your way over to the western part of the zone, and the haunted Raven Hill Cemetery. Ghouls and zombies have taken over here, and your main mission is to see what's causing the disturbance, and put a stop to it. Eventually, you find out that a necromancer who lives in one of the cemetery's shacks is responsible.

Recently, a caravan of friendly worgen have also set up camp here, and their chains involve you finding a wild worgen and administering a cure to him in order to make him more human.

Finally, nestled in the center of the zone, surrounded by rocky hills with one obscure path to follow, is the Twilight Grove. This clearing is the site of one of the four portals in the world that leads to the Emerald Dream.

At times, however, adventurers are startled to find a large World dragon prowling the area. Large raid groups, back when the level cap was 60, would form to take these dragons down for special gear. However, for a level 25 newbie wandering around, this could be quite an imposing sight.

Level 25: Wednesday, March 2, 2011

Located almost due south of Stormwind, the forest of Duskwood is one of the more immersive zones for leveling Alliance players. The atmosphere is very well done, with visuals that convey the story of a once-normal society changed by some pretty bad things.

Shortly upon entering, you find yourself in the zone's lone town of Darkshire.

The local guards, the Night Watch, who have been overcome by the many problems threatening the town, enlist you to help out. Your tasks include clearing out some wild worgen from the surrounding areas, and helping out an elderly man who lives on the outskirts of town. He has some pretty NORMAL needs, including ghoul ribs and zombie juice, you know, normal old man stuff, that he has you get for him. You continue to do his dirty work, because quests mean experience, and experience means leveling, even though he pretty much mocks you to your face for being so stupid
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Eventually, he has you deliver a message to the mayor of Darkshire, and SWERVE, the guy is pure evil and has used you in order to create a giant abomination to lay waste to the town to settle some undisclosed grudge. The monster used to take shape in the cemetery on the other side of the zone and travel the road towards Darkshire, killing any leveling character who was unfortunate enough to wander into his path, but now the town phases, and immediately after you hand in the old man's message, the monster appears in town, setting fires and causing problems.


You put down the monster that you were pretty much responsible for creating, and go on your way. It's a nice change-up from the constant questing that they throw in a chain every now and then that has someone take advantage of you.